Skill Resolution
I haven't completed all of the adjustments and would really like some input on this section
The number of die you roll are the combination of Aspect and Skill: so if you have an Awareness of +4 and Burglar skill of 6 than you have 10d6. If you have Wisdom of -2 and a Streetwise skill of 1 than you have a -1d6 roll (or no chance of success). A roll of 5 or 6 is a success; a roll of 1 is considered a fumble.
The fumbles don't reduce the successes, but if there are more 1s than 5s and 6s you fumble (even if you succede in your roll; you still have some bad side effect).
Example: You have a total of 7d6 in the Perform skill and use it to sing an ode for money in the local tavern: you roll 1,1,1,1,5,6,6; you succeded in playing a beautiful ode, but then stood to bow, pitched forward into the neighboring table, and spilled everyones drink.
Skills are divided into two types: unopposed and opposed.
Opposed skills are the simplest: both sides roll their skill and whoever has the most successes wins.
Unopposed skills are different, first you determine the complexity: palming a ring off a table would be a simple task and would require only one success; sewing a shirt from cloth would requirethat you keep track of several things and would require two successes; riviting together a plate gauntlet is very complex and would require three successes.
The other consideration of unopposed skills is the dificulty of the task: for simple tasks (repairing a tool handle for example) your successes number would be reduced by one or a 4, 5, & 6 would be a success; a standard task (treating a simple wound for example) would be standard or a 5 & 6 would be a success; a difficult task (palming the ring mentioned above) your success number would be increased by one or only a six would be a success.
Enivormental effects or Edges & Flaws would result in an increase or decrease in the number of die that are rolled.
Sharp Hearing will give you a bonus die on any Awareness checks.
