Well I've been out of the loom for a couple of months, my mind for games just went kapoot. Perhaps it was the summer heator something else that sapped my inspiration, but it's back now (I hope) and ready to start working again.
Most of my presummer ideas are too vague in my head now and I think I'll return to those projects after I've done something to sharpen up my mind.
So later today I'm going to be putting up my next game idea for a game I'm thinking of calling Dreamers. Not sure yet, but I'll let you decide what you think once I've put the rough rules/settings page up.

Welcome Back
Its been a little slow around here - a few times where a day or two would pass without a post. However, its rather picking up again. Jeff Moore's "Super Brawl" comic book war game and ErrinF's "Crime Fighters" have been the hot projects as of lately. I hope to get something worthwhile done by the end of October, but I'm also pretty lousy at meeting deadlines.
You Dreamer idea looks interesting. I'm picturing it a little like the Matrix - each person has their own segment of reality and can bend the rules to some extent. There might be some difficulty in casting all the NPCs as clueless as the players are initially, but there is probably some factor that lets people see time differently or enter at a different point and establish a realm. A galaxy of pocket universes.
Generally, I'd avoid die pools but I could see a sort of shift in mechanics. Perhaps it begins as a die pool with a relatively low variability/number of outcomes possible. But as people gain more knowledge of the dream scape and thus power, the mechanic shifts to a roll and add which allows for a much greater degree of variability and success. (Ie roll 5d vs 3 = 0-5 pass, 5d6 = 5-30 outcome...)
Of course, do you see this as a sort of existential horror of the unknown/secrets in each mind - or could PCS begin to take over with force of will and do heroic things? Unconscious fears or Lucid desires?
There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.