I published this on the 7th of April. I try to translate it faithfully. My reason to write this document was because I felt that most of the RPGs are defined by their difference from the oldschool RPGS, more specifically post-wargame RPGs. I was trying to define what an RPG is not based upon its history, but based upon the act of roleplaying itself. I hope, it will make possible to make RPGs that can be defined as "an RPGs wich is" instead of "it is different from D&D in regards".
This isn't the canaan, this is only an experiment. There is yet another important condition: this document tries to define only classic "one almighty GM, more players one character each" games. It contains many of my personal tastes that I would want to incorporate, but maybe aren't part of a baseline RPG.
