A rough draft list of the grappling mechanics.
1. Resist – St, resist takedown, throw, tackle, leverage, and clinch.
2. Slip (once grabbed)– Ag
3. Force out – St
4. Grab/Choke – De
5. Grab/Lock release (during grab/lock attempt or once grabbed/locked) – De
6. Reverse grab (grab; skilled technique) – De
7. Reverse grab (takedown; skilled technique; e.g. flying armbar)
8. Lock – De
9. Reverse strike (lock; skilled technique) – De
10. Reverse lock (lock; skilled technique) – De
11. Clinch – St
12. Evade (sprawl) – Ag
13. Reverse pin (from sprawl; skilled technique) – Ag
14. Pin – St or De
15. Guard Lock – Ag (skilled technique), prevents pin. Cannot use when pinned. Can be used after a minor defense failure (2nd level)
16. Leverage –(skilled technique).
17. Throw – St
18. Lift/Slam – St
19. Takedown – Ag
20. Tackle – St (effect based on Po modified by momentum)
