I've been playing RPG's for a little over 30 years. When I started, the Monster Manual was the only hardcover AD&D book and people were still debating whether to call the hobby role-playing, adventure gaming or fantasy war-gaming.
Current Project
I'm working on a sword and planet game with a light weight, percentile based system. The setting is an homage to / parody of / commentary on the genre. John Carter meets the League of Extraordinary Gentlemen with a dash of Venture Brothers. The rule set is intended to be simple enough for one-off pickup games, but won't break in campaign play.
