Character Creation (2.0, but probably not the final version)
Character Creation is divided into several steps. all being fueled by a supply of creation points. I call this the "Every Man Made Equal System" (EMMES), Since my games tend to use alot of passive and npc elements, but require dice rolls. You start with 30 points to use to shape your character.
I have renewed and brought back some skills from BR RPG, but many are completely new.
Step 1. Body type
Thin 3p: Your small, thin, and light. you get +1 to rolls involving movement, but -1(or +1 to the person moving you) when being forced to move (like resisting being thrown). Your able to fit into places others can't.
Wired build 5p: Your thin but pack a bit of strength. the plus to this is being fast and decently strong (lifting 200 pounds easily, not much after that). your still easy to throw though...
Medium 2p: Your a average build, and therefore normal.
Buff Giant 8p: Your a big guy, your body has spent most of its development on getting bigger. Combined with a daily exercise routine has made you a touch customer. -2 to people trying to move you, and you can lift 200-300 pounds. Unfortunately you can't hold a gun without crushing it.
Husky 5p: You let yourself go. Your heavy and therefore able to stand your ground. but without proper training your pretty clumsy.-1 to movement, +1 to resisting attacks
The Blob -2p: FAT, YOUR FAT. YOUR SERIOUSLY UNMISTAKINGLY FAT. OH MY SWEET LORD YOUR FAT. you move slow, pavement cracks when you fall down. your muscles have no room to grow because your flab is taking up all the room. You weigh maybe 400, and are a walking embodiment of heart attack. Running is impossible for you. On the bright side you can still pack heat.
Step 2. Body Features
Beauty 4p: You look good. +1 to rolls involving persuasion. scratching to the face may negate this.
Masochistic 7p: You have learned to ignore the bites and scratches of society, and have mastered taking pain. Your able to take the pain and keep fighting. This makes you fairly hard to take down.
Dude/Chickmagnet 3p, needs Beauty, Husky characters can't have this skill: Your that next step, not only a good face, but a good everything else. a extra +1 to persuasion. However, demons of lust will be more probable to hunt you, and Angels of chastity may resent you.
Running-Trained 5p: You practice running every once in a while, making you more mobile. +1 to movement rolls.
Weight-Trained 6p: After a few trips to the gym you have managed to build some muscle tone. +1 to combat with melee weapons, and +1 to anything needing your muscle.
Reflexes 4p: You can quickly hunt a room and pick out the important parts, noticing what other people don't notice.
Glasses -1p: You require glasses. Your condition requires you to wear them. Without your glasses, your pretty blind. -2 to anything requiring sight without glasses.
Shake master -1: Your hands have the tendency to shake uncontrollably. aim with a gun is horrible (-2 gun rolls)
Step 3. Personality Type (1 per character)
Furious 5p: Your angered very easily, and can fly off the handle at the worst times. Angered characters roll twice, if the number rolled is the same, then the character explodes in a violent rage, giving a +1 to any close counters combat.
Gothic 4p: Your dark and you dress the part. Your vampirish looks may attract the unsavory customers of the night. Keep an eye on your neck before it gets bit. Your intimidating to most people as well.
Average Joe 0p: Your a normal American. nothing special.
Alcoholic -6p: You can't lay off the sauce. your reflexes are -1, and you have a tendency to buy or drink booze whenever possible. When sauced, you tend to lack judgment. While drunk off your ass, you get a -1 to every single roll and a -2 to combat rolls.
Romantic 6p: You have a fleeting heart that needs the love of another to go on. Your fairly weak without the motivation your designated gender gives you. This means that you will probably receive companion(s) of your designated gender. Your -1 at anything while you don't have an designated gender ally of any kind cheering you on or being near you. but +1 when one is near.
Never Gives Up 8p: From a early age, you just would not quit. You never gave up, and tried to see everything through. If you are in any way crippled or beaten in combat, roll a die. a 5 or 6 on this un-resistible roll means you get right back up and get a +1 to all rolls for the rest of the fight. this only works once per combat.
Step 4. Skills
Trained Eye (7p): You have good reflexes, and therefore can block punches faster, perhaps even catch arrows in the air. Your able to spot things that other people may not see, and you get a +1 in blocking/dodging rolls, and +1 in rolls involving fast reflexes
Smoker -1p: Habitually, you have gotten hooked to cigs. You always have a pack of them with you, and you tend to get a bit pissed without your fix
Knife man (7p): You grew up wielding a switchblade. Therefore, your trained in using them. +1 to rolls using knives.
Rocker 7p: Your a music fan. when you hear music, the beat of it helps you. Your much better motivated when the music plays. +1 when dancing to the beat!
Sly (3p): Your a sneaky guy. you get a +1 to rolls involving stealth. Your pretty good at fast-talking too.
Unlucky (-10p): Your unlucky, you get -1 to rolls using any form of luck. this carries on to resisting rolls.
Pickpocket (6p, requires sly): Your a tricky bastard. Your able to steal items from people that are not looking. you succeed on a 5 or 6 when rolling for this.
Wrestler (5p, requires good muscles, thin characters cannot have this skill): You watch wrestling, and have tryed some neat moves. you get a +1 to moves involving grabbing. and you are able to perform wrestling moves in combat if you grab the enemy.
Berserker (7p): When angered, you lose it, period. your punches and kicks do +1 damage, you get a +1 to movement rolls, but you cannot stop to look around so your reflexes suffer -2. thankfully this is only when you get pissed off.
Compulsive (-1p): You have the habit of not thinking before acting. so you can get pretty careless. you may see something and go after it, if it interests you.
Gun experience (10p): You have a bb gun at home that you practice with. you have honed your skills with guns to a point. +1 with guns. and you do not get a penalty when under pressure shooting.
Acrobatic (5p, Husky characters cannot get this skill): You get a +1 bonus to jumping rolls. you can cartwheel and do acrobatic moves. including wall walking. shows what a good gym program can do.
Driver (5p): if you find a vehicle, your able to drive it. All characters over 16 are expected to know to drive cars. but Driver means the character can drive ANYTHING, including motorcycles and other types of vehicles.
Trapper (6p): Your clever, and thus your able to use found items to make and set various types of traps. With a bit of cleverness, you can turn a paint can into a mine if your bored enough.
Herbalist (5p): After studying for awhile, you have learned to recognize herbs. you can mash em up for basic poisons or healing solutions. they can only heal minor wounds and poison
Medical Student (8p): You attended several medical classes. you know how to care for peoples wounds if you find the supplies. you can use this skill to heal minor wounds and stabilize major wounds
Scrounger (5p): When searching houses or buildings, you have a much better chance of finding good items, because you know all the good hiding spots.
Medicine Dependency (-4p): For one reason or another, you require a chemical to survive. be it pills or inhaler, without your meds your done for. you have a bottle of your meds, but if you were to lose it, your doomed. Every once in awhile you have to visit a clinic for a refill. Certain spells may cure this condition.
Religious Maximus 5p: Your a regaler at churches, and know how to take care of yourself from the other world. You have a bit more training in taking down the spirits, so you know how to kill them. The DM will hint what takes down a particular enemy easier.
Tell me if theres anything that should be added
Changes
Raised prices. people were able to buy tons of skills and thats not what its about.
Made alcoholism much more dangerous. (And yes, i have seen many drunk people. i know for a fact that its a well deserved penalty).
Added 3 new body builds and added clarifications and changes to a handful of skills and things. and added 1 or 2 choices too.
This is good stuff
How easy would it be to describe to someone how to make a character using the above. "Are you big, small, skinny or fat?" "What are your strengths, weaknesses, so on?". By the end of questions such as these, the character is almost done. It wouldn't be too hard for players to safely devise their own either, the GM would simply set a point value and go from there.

Small change
Made masochism a body feature and not a personality. As it really isint so much a personality as a self training