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RPG Laboratory

Combat and Rolling

When engaged in combat. you may roleplay a fight. and roll accordingly. you may also mention what any of your allies do.

Roll values:
1. Horrible failure
2. Failure
3. semi failure
4. Barely success
5. Success
6. Perfectly done!

Finish him!
The nature of the games enemies means that they are tougher to kill than normal people. However, fighting them will weaken them, allowing yo uto pin them or outright finish them.

EXAMPLE
Jayce turns a corner and runs right into a Demon. He decides to roll right under it, and bring his sword right to its back. he rolls a 6. He rolls under the demon, then slashes its back. the demon is down but not out. Since his enemy is "stunned", he doesint have to roll to grab his blessed knife and impale the creature, sending it straight back to hell.

RESISTING
The forces of the other world won't bend over for you, they will fight back. sometimes, the DM will announce your enemy resists a roll of yours. The DM(or another player if he/she is in the fight) can roll a D6, -2 penalty. say the demon rolled a 3, -2 that makes a 1, lowering jayces roll to 5. he still gets killed, but atleast the demon tryed. Poor demon.

Boss fights
Sometimes, you will engage a monster that is seriously a pain in the arse to kill. This may be due to size, reflexes or otherwise. The DM may want t oplan or write down these encounters, to note any weak points and all strengths. Mainly this is a test of how clever the players are.

EXAMPLE
Sandra is walking through the forest. She lost Jayce but she should be safe. A Werewolf chief barges out of the woods and growls. "Typical" Sandra sighs, and draws her gun. The werewolf charges and Sandra jumps up and piggy backs him, pistol whipping its head. the beast shakes her off and pins her painfully against a tree, and growls right in her face.A shot is heard and the beast changes back to human, and dies. Sandra blows the steam coming out of her gun loaded with silver rounds and exclaims "Disarm before pin, dear", and continues on her way.