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RPG Laboratory

Chainsaw Aardvark's blog

Blazing Trtackers Feedback

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I hope you don't mind me starting a new thread - the old one had a lot of miscellaneous posts, so I figured this would be a better way to organize.

To begin - I really like the choice of 1845. Back when the west was really wild, unpopulated, and still prone to border raids. Decades before the 1873 New Model Army (Colt Peacemaker) and the railroad helped tame the west - black powder cap and ball pistols are still the main technology.

There are two points where some of your numbers don't make much sense:

  • Given that its not a d100 based system, claiming each point in a skill gives you a % bonus doesn't really mean much. You're better off with just straight additions.

Contests of Note

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Has anyone heard something recently about design challenges? This is about the time of year for Game Chef, but so far, there hasn't been an update to the site since the end of the last contest.

Thanks for the Memories

Gary Gygax died earlier today - March 4, 2008.

Regardless of if you started designing because you wanted to emulate D&D or improve upon it - we must acknowledge that a pivotal figure in our hobby is now gone.

Gaming with a mission

Recently I was reading a book titled "The Devil's Gardens: A history of Landmines". Much of the book was case studies of conflicts - and why the mines were used, and how they continued to affect the area after the end of hostilities. It made me think about the use of RPGs as a teaching tool and morality system.

Hound Topic

As a bit of a test for my knowledge of document design - I tried rearranging ErrinF's excellent Hound of Tindalos solo game. At least on my computer, its far easier to read.

The one page contest is a great teaching tool. Not only is it about being careful, concise, and clear about directions, but how to use the page is perhaps as well. Sometimes adding space can help even when your page count is limited.

Thanks for starting the contest, and for providing so many great games.

Update: Credits and name changed per author's request

D&B 1.2

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Previously, I claimed a new version of Dead and Back would be ready for Halloween. With luck, I still might get the game done before midnight. Unfortunately, I'm beginning to doubt it.

A whole page tracks the changes I made. Half of it is about the minor rewrites and clarifications. Disease rules have been tacked on to the bit about poison and fire. Ammunition rules have been better explained, the number of attacks a hoard gets corrected. Pagination and order of sections has changed somewhat.

The second part deals with the initiative system, and Animus. At first, I just wanted to reconcile the two different methods given in the original text. (a Wits roll added to the Wits attribute, and a more complex (Wits + Quick) roll + Animus).

Happy Anniversary

According to my account information as of today (10/23/07) I've been a member of RPG Lab for 51 weeks and 5 days. Since I joined two or three days after the website was officially up, that would make today more or less the one year anniversary of when the Lab was started.

A Bit about Bytes

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Should we set up a place for those who want to design computer games? After all, we get such requests quite a bit. It only needs to be a book and maybe an extra option in the drop down menus for sorting entires.

I understand that we can't program. However, we seem to be turning away a goodly number of potentially creative people who want to share something with the community.

Disecting "Caught Between the Planes"

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Not too long ago, I downloaded Evil1's CBP RPG. For a while, I was annotating the PDF (one of the few benefits of actually using the Adobe program rather than using a 3rd party program)to send back. However, since one of our new members started a new trend in reviews, I figured I should share with everyone.

As with any other review from my collection, this is based on a read through as opposed to actual play. I lack players interested in trying a new game every week.

Overall, I think its a good idea, and the game would be fun to try. There are some questions about the various abilities and attributes. The layout is in dire need of redesign. My most pressing concern, however, is with the professionalism of the document.

Days of Plunder by Cutlass Arr-dvark

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Well, I've been rather ill for the past few days (no relation to the fact I turned 24 the 13th, just a bad cold) so I haven't gotten much done on the games.

That changes today. I now present you a one page pirate war game.

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