Its been a long while since I've done any RPG work. This year already seems pretty busy, but I'm hoping to get some stuff finally finished.
First things first, I took a trip to Israel in January (1/12/-1/22) and now I'm working on a book of essays. Its a nonfiction tome about my thoughts about Iran, what I saw in the middle east, ad reconciling my initial fixation on strategy with meeting the people. The expected title is "Friends in Chai Places".
Once I'm finished with that, there are a few older games that must be completed.
Dead and Back is due for further rules revision. Most of these are fairly minor things about rewording and including more examples. However, just the other day, I noticed a slight error in the way combat works - one rifle shot will instantly kill humans. Realistic in some cases, but that should still be tuned down a little for the health of the PCs. Any suggestions on that or other aspects of the D&B system you feel need work would be appreciated.
Though I've been saying this for a long time, Gangland is going to get finished. This will involve both a third installment (Gangland triage) and after feedback, a second edition that includes all the fixes and changes from the start.
Also in the works will be creating playable versions of two Wargames I've been working on. Dead EISS is my false historical Anime Mecha game. Small Boat Patrol is about the various torpedo and gunboats of world war two - and will ideally contain enough research to make it a teaching tool.
Nine-Tenths is about poltergeists (Possession is 9/10ths of the law) an is currently being developed in two variants. one is a standard RPG presentation, the other tries to fit everything into a cohesive story with rules merely being asides, foot notes, or diffidently colored text. While I know that might be a pain for looking up rules, I want to see what happens trying to fully integrate the elements.
I've had an idea for a 24 hour game based on the wild west for some time now. Holding onto the idea for a system for so long may disqualify it technically - but all the writing will be in a short period so I can look back and finish something.
There are miscellaneous projects as always - XenoExodous has been in progress since 2001, and a 1 page game about dinosaurs was started but never finished. But the ones listed previously I might have a chance at finishing.

Iran or Israel
You visited Israel but your essays are on your thoughts about Iran?
Wouldn't it make more sense to write about the place you actually went to?
9/10 sounds like it could be really cool, scary infernal lawyers, terrifying divine judges, too many rules to keep track of, maybe a little like Beatlgeuse without the whimsy. It could be like Wraith but with judgment coming from an external source and you're not watching another player at the table to screw you over.