Its been a while since I submitted anything. Not sure why I'm in such a rut, I've got plenty of outlines, and half typed rules.
Well, at least something has surface. A one page game based on the idea of a failed Soviet moonshot. Its a pseudo-historical document, a declassified radio transcript from the Zond program. The Zond, LK-3, and N-1 Rocket are all real, though the latter blew up every time it was launched, scrubbing any chance of a landing.
I think the game has a lot of atmosphere (bad pun, I know) but I'm not sure how well it might play. A real list of whats in a lunar module is hard to find, and the game leaves off on a cliff hanger. Does the lay out work and can you follow the directions all right? Any suggestions for what to put on the back? (Its all 10 point font, .5 inch margins)
Edit: replaced the original PDF with a revised one that corrects a few glitches. Thanks to ErrinF!

What's wrong with cliffhangers?
You have six hours to find out what's going on on the moon. After tha, your oxygen runs out. It's a brilliant idea for forcing the action.
The layout works. Well, I can read it on my laptop without getting a headache.
As for what to put on the back ... How about another adventure game? What happens when the orbital capsule returns to Mongolia? I think I'll go and watch my copy of Quatermass again ...