A little preview of a project I'm considering. (Aside from D&B, Gangland, Game Logic, CLICK/MMORPG...)
1.The Art of Gaming is of vital importance to the group.
2.It is a mater of enjoyment of ennui, a road to either
friendship or antagonism.
3.The Art of Gaming is of five constant factors
4.There are 1) Social Contract, 2) Timing, 3) Location, 4) The GM, and 5) game rules.
5.The Social contract causes the players to be in accord, so that they will be in character regardless of distraction
6.Timing accounts for the weather, time, and the events of life that a session must be planned around.
7.Location comprises, distances & transportation of players, a suitable space for play,
8.The GM stands for the virtues of wisdom, sincerely, benevolence, courage and strictness.
Chapter XIII: the Use of NPCS
7. Hence the use of NPCs, of whom there are five classes: (1) Local NPC; (2) inward NPC; (3) converted NPC; (4) doomed NPC; (5) surviving NPC.
9. Having local NPC means employing the services of the inhabitants of a district.
10. Having inward NPC, making use of characters of the party.
11. Having converted NPC, getting hold of the enemy's NPC and using them for our own purposes. (To enhance the feeling that it is not just faceless minions, to introduce controversy of action and drama)
12. Having doomed NPC, doing certain things openly for purposes of deception, and allowing our NPC to know of them and report them to the enemy. (Some creatures are just targets for the players - do not become attached or stack encounters against them)
13. Surviving NPC, finally, are those who bring back news from the enemy's camp. (A great sense of continuity and a chance for more sweeping plots is maintained if NPCs reappear. There is as much sense of achievement when local personalities recognize the players as when they go up levels.)
14. Hence it is that which none in the whole army are more intimate relations to be maintained than with NPCs. None should be more liberally rewarded. In no other business should greater secrecy be preserved.
15. NPCs cannot be usefully employed without a certain intuitive sagacity.
16. They cannot be properly managed without benevolence and straightforwardness.
17. Without subtle ingenuity of mind, one cannot make certain of the truth of their reports.
18. Be subtle! be subtle! and use your NPCs for every kind of business.
If this doesn’t work out, I could always try a different philosophy text.
The Book that can be trodden is not the enduring and unchanging Game. The character that can be named is not the enduring and unchanging ideal.
Just one of those odd bits of inspiration that comes to me every tao and zen.

I think I see...
I think there might be some Art of War mixed in there.