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RPG Laboratory

My Theory

I have a theory on the way a role playing game should be. It should be easy to learn. It should be fun and able to keep the players interested. And it should also be easy to affored. This is my theory....thabks for listening.

Your welcome to your

Your welcome to your thoerys, but everybody has one and just because it is said here doesint mean its the "right" one or true at all.

I see too many people posting thoerys and not facts, personally

I agree completely but. . .

it makes me wonder, How do go about making a game fun? How do you make the game keep peoples attention?

I am wondering what your theory on how to go about creating this game.

My own way of trying to keep the rules fun and easy is to choose a base mechanic or two. These mechanics will be at the center of almost every other rule in the game. So that by learning the core rules, they have a solid understanding of how the whole game will be played.

As for keeping players interested... I'm still working on it. Best I've come up with is character growth, but I still think there is something better that I'm missing. One day though, I'll find it.

Easy to afford? Giving them away free, that does the trick. Now to find a trick to put food on the table... Or at least new games.

I'd just love to hear more about how you go about the design process.

Good Philosophy

Welcome to the Lab! I'm rather impressed by you initial zeal.

Very few people think that games shouldn't be fun. Except of course for the segment of the RAND corporation that deals with "Game Theory" which is a combination of math & philosophy studying how people make decisions. (For example - Mutually Assured Destruction is illustrated by the game "The Prisoner's Dilemma")

How do you advocate keeping games easy to learn? Do you like simple rules, keeping everything in a few quickly referenced tables - or a different scheme?

Personally, I like a sense of "elegance". There might be a good number of rules, but the reasoning behind them is clear to the user. No one memorizes charts, so I like to have a few equations of simple addition or multiplication to get values rather than a long list.

There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.

Anti-tables

im also opposed to tables, to me they seem more artificial and limiting when compared to a set of equations or relationships. These allow for a more natural growth and better still can be open ended. I also believe tables take p a lot of space, and having to reference them the whole time can be irritating. having said that tables are good for simplicity's sake, especially beginners-