Chronicles
This is a project that I have been working on for some time. What I have, I will put on this site soon. I hope that it gets a good review from the community.
Actually, I was reading the
Actually, I was reading the above pieces, the previous poster's comments were forming in my mind too.
If you can define, in broad strokes, the setting for us, including what options for adventure PCs are going to have (is it just a dungeon world, or are they freedom fighters or are they?), we can get a better idea of what will work for your world and what won't.
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Think of that short world outline as the conception for your rpg character. Once you have a defining idea for your character, it is easier to pick and choose elements that fit that character ideal/ history.
With the world's conception, roughtly but concretely expressed, you will probably find it easier to pick/ choose/ create mechanics and things to better fit that world. Then you can build on the background.
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So with the general world idea/ conception in place and so we can see it, we can be more helpful in our responses.
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Helpful links
World Building 1A
basics
World Building 102
A little extreme, but fairly complete.
You don't need anything this complete at this stage, but it might give you some points to hit in your quick listing of the world.
Getting things established.
Well first of all, from looking at your stats and classes, it's good to see that you know where you want to head with this project. I love the array of classes and it's nice to see a class based game. I think alot can be said for the class system, it provides structure and balance, as well as quickly giving players an idea for their character.
It would be nice, however, to get some sort of setting done. Will the game be a DnDesque romp through the dungeons of the fantasy realm? Will charaters be social outcasts beccause of their frightening arcane and psionic capabilities? Setting is really important. When I first pick up a game I don't think, "I wonder what the rules are like." I go for the setting and story. Will character's be fighting dragons or just villanous men?
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good classes
i like the class ideas so far they have a good balance and are quite individual from one another, i hope there'll be a few more on the way.
at the moment it looks like you have a lot of stats, in fact im a little intimidated. while a lot of stat allows for a lot of character variation and growth, but it can also bog the game down and become unwieldy.
ask yourself,are all of them necessary?