Just now printed out these rules. First time I've seen an effects-based rules system I really, really liked. We'd discussed how/why you used deflection-of-damage-to-another-body-part in Duel Blade/Prometheus Blade; I'd have the same criticism here for the same reason that it just isn't how defending in a fight works, but you've got a good reason for it and the flow of the game trumps reality ("Reality, we don' got to show you no steeekin' reality"). Only other quibble is that loss of a body part is a knockout. Clearly that's not accurate (E.g. an arm that goes numb, even broken, you're still conscious and could defend yourself albeit with reduced effectiveness); is that simply a game construct? Could just as easily continue to subtract attack/defense chances for minus numbers on arm/leg hits and so odds are the injured fighter would soon be knocked out because the other would then have a greatly improved chance of head/chest hits on him. But, these are quibbles. What I see her is you've seamlessly integrated hand-to-hand (technically just boxing, but can see how you could easily apply it to other forms of striking), melee weapons, superpowers, and magic. Good show!!!
Was greatly amused by putting lawyers into the category of needing health and charisma rather than intellect!
Just now printed out these
Just now printed out these rules. First time I've seen an effects-based rules system I really, really liked. We'd discussed how/why you used deflection-of-damage-to-another-body-part in Duel Blade/Prometheus Blade; I'd have the same criticism here for the same reason that it just isn't how defending in a fight works, but you've got a good reason for it and the flow of the game trumps reality ("Reality, we don' got to show you no steeekin' reality"). Only other quibble is that loss of a body part is a knockout. Clearly that's not accurate (E.g. an arm that goes numb, even broken, you're still conscious and could defend yourself albeit with reduced effectiveness); is that simply a game construct? Could just as easily continue to subtract attack/defense chances for minus numbers on arm/leg hits and so odds are the injured fighter would soon be knocked out because the other would then have a greatly improved chance of head/chest hits on him. But, these are quibbles. What I see her is you've seamlessly integrated hand-to-hand (technically just boxing, but can see how you could easily apply it to other forms of striking), melee weapons, superpowers, and magic. Good show!!!
Was greatly amused by putting lawyers into the category of needing health and charisma rather than intellect!