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RPG Laboratory

Thanks for the feed back...

Yeah, we've debated the combat damage mechanic before. I still like it the way it is and am willing to sacrifice a measure of realism to have things work well. I am hoping that things do work well. I plan to try to bully some of my friends into play testing this for me. I hope I can find some takers. It's awesome that despite your misgivings about the damage system you still say, "First time I've seen an effects-based rules system I really, really liked." ... thanks!!

Jeff Moore
http://www.1km1kt.net/Jeff-Moore.htm

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