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RPG Laboratory

Roll high in my dungeon

I have decided on Roll High, in a solo game this might be roll over an unchanging number,if you have two players, one can DM and roll for the monsters. For combat subtract the low roll from the high roll and re-roll ties.Example: A rolls 5,B rolls 4.A does 1 point of damage to B.This allows to hit and damage to be resolved gracefully in the same roll.
Ability levels run the same progression line as the dungeon: d4,d6,d8,d10,d12. The character stats I am considering are Might,Magic and Mettle.Hit points are equal to Might + mettle. Might is your prowess in combat,Magic is your brains,skillfulness and power,Mettle is your endurance and ability to survive.Characters will need to fight/flee,search,untrap and perform other actions.Use Might for combat,including with spells,use Magic to spot/search/disarm a trap,use Mettle to flee,avoid damage and otherwise survive. Going this route some common level I characters might look something like this:

Mage I
Might d6
Magic d8
Mettle d4
HP 10

Fighter I
Might d8
Magic d4
Mettle d6
HP 14

Thief I
Might d4
Magic d8
Mettle d6
HP10
and the monsters they fight might look like this:

Monster I roll 4 on the dugeon table
Might d4
Mettle d4
Magic d4
HP 4-8

Monster II roll 6 on the dungeon table
Might d6
Mettle d6
Magic d4
HP 6-10

Boss Roll 9 on the dungeon table
Might d12
Magic d8
Mettle d12
HP 24

I am not sure how to make character improvement work yet aside from that they will move from smaller to larger dice and I want to tie it into the old xp thing.While as I don't normally do class and level for role playing games, for this game I probably will.But,then this is more of a roll playing game.
Thank you for your coments,advice and encouraging me to finish this project.

-John Lennon

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