Here's a cut n paste from 1km1kt of my initial synopsis of what my upcoming Leave The Bronx RPG will be:
"The one pager I am working on (and I might do more than one for this challenge, just like I did about 3 last challenge) is called 'Leave The Bronx'. It is inspired by a bad film called 'Escape 2000' that was featured in a Mystery Science Theater 3000 episode; I believe 'Escape 2000' was loosely inspired by 'Escape From New York', if that helps give a picture of what genre I am dealing with. 'Leave The Bronx' will be about escaping from the city of New York in the dystopic future wherein an evil corporation is clearing out the poor from New York by using 'Deinfestation Squads' to kill them. You will play a lowlife freedom fighter intent on surviving by escaping via a route both above ground and below ground.
I'm thinking the system for it will involve a character having so many life points initially that will slowly be lost due to events and attrition as the character tries to leave the Bronx and escape New York. Each game will be about 20 turns; If a character can get to the end of those 20 turns with at least 1 life point intact, it will be a victory for the player. If the character loses all their life points before the game ends, it will be a defeat for the player. Victory can be guaged by how many life points you end the game with; Defeat can be guaged by how few turns a character lasted before losing all their life points.
I'm also going to base 'Leave The Bronx' on poker cards rather than dice. But, it will be a modified poker deck, with all the face cards taken out. That will only leave aces through tens, which will represent 1 through ten, making such a deck behave as a virtual ten-sided die. Each turn, a player draws a card for what their character encounters. If it is a red card, it will be an above ground encounter. If it is a black card, it will be a below ground encounter. The number of the card (aces count as 1) determines what the specific encounter will be based upon one table for above ground and one table for below ground. Most every encounter will challenge the player in some way to defend their life points from being lost."
In case you were interested...
Here's a cut n paste from 1km1kt of my initial synopsis of what my upcoming Leave The Bronx RPG will be:
"The one pager I am working on (and I might do more than one for this challenge, just like I did about 3 last challenge) is called 'Leave The Bronx'. It is inspired by a bad film called 'Escape 2000' that was featured in a Mystery Science Theater 3000 episode; I believe 'Escape 2000' was loosely inspired by 'Escape From New York', if that helps give a picture of what genre I am dealing with. 'Leave The Bronx' will be about escaping from the city of New York in the dystopic future wherein an evil corporation is clearing out the poor from New York by using 'Deinfestation Squads' to kill them. You will play a lowlife freedom fighter intent on surviving by escaping via a route both above ground and below ground.
I'm thinking the system for it will involve a character having so many life points initially that will slowly be lost due to events and attrition as the character tries to leave the Bronx and escape New York. Each game will be about 20 turns; If a character can get to the end of those 20 turns with at least 1 life point intact, it will be a victory for the player. If the character loses all their life points before the game ends, it will be a defeat for the player. Victory can be guaged by how many life points you end the game with; Defeat can be guaged by how few turns a character lasted before losing all their life points.
I'm also going to base 'Leave The Bronx' on poker cards rather than dice. But, it will be a modified poker deck, with all the face cards taken out. That will only leave aces through tens, which will represent 1 through ten, making such a deck behave as a virtual ten-sided die. Each turn, a player draws a card for what their character encounters. If it is a red card, it will be an above ground encounter. If it is a black card, it will be a below ground encounter. The number of the card (aces count as 1) determines what the specific encounter will be based upon one table for above ground and one table for below ground. Most every encounter will challenge the player in some way to defend their life points from being lost."
Peace, Errin : )
http://www.1km1kt.net/Errin-Famiglia.htm
Adventuria Online RPG