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RPG Laboratory

What a neat mechanic!

Often in game design, when someone mentions "realistic", it is often compared with "complex". But the beauty of your mechanic is that it allows for a wide diversity of applications (skill, attribute and combat checks) as well as a wide diversity of outcomes. This is all contained in a single roll.
The only hitch I could potentially see coming is the effect of drastically failing rules wise. How do you present guidelines for handling drastic failures? You could lay it all out in as many examples as you could imagine, but this would create a lot of work for you. How can you provide GM's and players with a level, so to speak, that they can compare to all of their successes and failures? Sorry if I sound like I am being difficult, but I just wanted to test your thoughts on how you imagine the game - it helps when you go to type it :)

http://www.1km1kt.net/Aaron-White.htm

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