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RPG Laboratory

Well, times are a changing...

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Well. I know its been awhile and i shoulqd really update this more. Let's see. Last i blogged i was still working on dimensions as well as pokemonrpg and gaming reglar with friends. (Forgive typos; using a cheap wireless keyboard that's covered in soda; my keyboard port went out -_-)

Well now: i've semi-abandoned dimensions (to be picked up again at a later date); and have JUST starting working on the pokemon RPG again. I no longer game with my 'friends' but intend on starting up again once i've got pokemonRPG playable.

Game Update:
PokemonRPG(working title)

Well; decided it was time to work on it again. Added a new feature that i fell in love with in Final Fantasy Tactics Advanced. Law cards. Not 100% sure how i'll impliment them into random battles (as using "judges" seems a bit irritating) but gyms wll be easy to integrate.
I have three 'levels' of 'law cards': Classes A, B, and S (s being hardest)
These cards can restrict anything from using status affecting items (paralyz heal; super potions, etc) to restricting entire pokemon types to restricting even pokemon abilities/moves (such as the "No Fly Zone" card, which restricts the use of flying type moves as well as the ability "levitate"). I think it will make (especially gym battles) a ton more interesting.

Going to start working on some more of it tonight as well. Will updatee again soon i hope; i wiork 5 days a week now so timm*e is fairly limited.

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