I forgot to mention that I already have some material from like, a year and half of brainstorming this game.
I have the Attributes (however, one of them is hurting my little nerd head), and i have "sketches" of how combat should flow and such.
Im kinda out of time to go into detail right now, but if you want to help lift this Weight, there is a single thing that i REALLY need help.
I need to design a flexible skill system. a checklist or small table with elements shared by one or more skills.
there goes the sketch:
1. players decides skill to have.
2. players check the list and/or table. make cross-references or other really spiffy thing.
3. players calculate skill cost and difficulty.
keep in mind that in my system i will have (atribute + skill level) roll under tests with heavy influence of margin of sucess (or failure).
thats it, if i can figure this out, i can move to task resolution and stuff.
hello there, chainsaw :) I
hello there, chainsaw :)
I forgot to mention that I already have some material from like, a year and half of brainstorming this game.
I have the Attributes (however, one of them is hurting my little nerd head), and i have "sketches" of how combat should flow and such.
Im kinda out of time to go into detail right now, but if you want to help lift this Weight, there is a single thing that i REALLY need help.
I need to design a flexible skill system. a checklist or small table with elements shared by one or more skills.
there goes the sketch:
1. players decides skill to have.
2. players check the list and/or table. make cross-references or other really spiffy thing.
3. players calculate skill cost and difficulty.
keep in mind that in my system i will have (atribute + skill level) roll under tests with heavy influence of margin of sucess (or failure).
thats it, if i can figure this out, i can move to task resolution and stuff.
peace ^^V
Shiruba
- Shiruba -