Submitted by Chainsaw Aardvark on Fri, 2007-09-28 15:23.
As usual, it really depends on the genre and goals of the game. I'm inclined to interpret perception as the aspects of a characters senses, while reflexes maps more to their dexterity and movement. Perception can be used in diagnosis of all kinds so I'd lend a bit more wight to it in deciding which to include in a game.
Both would be intrinsic elements of a character's body (primary attributes) However, someone with the right skills or extensive training might be able to boost these abilities. A two tour green beret in 'Nam would know what to look for and have more experience in reacting during the fire fight than a fresh recruit off the plane.
This could mean that wisdom/intelligence could replace them to some extent - know what to look for and how to react. It seems a little counter-intuitive to block a sword with a knowledge ability, but as the cliche goes - "fight smarter, not harder".
Pure perception skills are easily possible - diagnosis illness for example. Reflexes might add to a few skills like avoid ambush or dodge, but unless blindfolded you're probably going to be using your hands in concert with your eyes.
There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.
Slight of hand
As usual, it really depends on the genre and goals of the game. I'm inclined to interpret perception as the aspects of a characters senses, while reflexes maps more to their dexterity and movement. Perception can be used in diagnosis of all kinds so I'd lend a bit more wight to it in deciding which to include in a game.
Both would be intrinsic elements of a character's body (primary attributes) However, someone with the right skills or extensive training might be able to boost these abilities. A two tour green beret in 'Nam would know what to look for and have more experience in reacting during the fire fight than a fresh recruit off the plane.
This could mean that wisdom/intelligence could replace them to some extent - know what to look for and how to react. It seems a little counter-intuitive to block a sword with a knowledge ability, but as the cliche goes - "fight smarter, not harder".
Pure perception skills are easily possible - diagnosis illness for example. Reflexes might add to a few skills like avoid ambush or dodge, but unless blindfolded you're probably going to be using your hands in concert with your eyes.
There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.