Submitted by Relentless96 on Wed, 2007-10-10 22:13.
I know that Fighter Cards have been one of the defining elements of MACE. I know that if it works, don't fix it. But I had another idea that I at least had to get down, if only for my own and others reference.
Currently, different Fighters are differentiated by their choice of Fighter Tokens and Fighter Cards. The new model that I have been tossing around is removing Fighter Cards as they are. These are replaced by Charge moves.
Using the example I provided above, the Charge moves are Counter Strike, Deflect, Leap Strike and Blast. With the proposed new model, players would have lists of moves similar to these to assign to each of the four Suites. These would not be so much modifiers to the current moves (such as Fighter Cards), but unique with their own rules.
Basic examples of Fighter Cards that would be converted are Stretch Strike and Shoulder Toss. However, this allows a lot more complexity, as I can develop new rules without having to modify the core of the game. It also balances all of these powerful abilities due to the fact that they cannot be used unless the card has been charged first.
I am on my break now and do not have time to list some more solid examples, but I will post them this afternoon (my time) to get the brain juices flowing.
If you have a comment, I appreciate the time you spend to type it. Thanks!
Developing my idea
I know that Fighter Cards have been one of the defining elements of MACE. I know that if it works, don't fix it. But I had another idea that I at least had to get down, if only for my own and others reference.
Currently, different Fighters are differentiated by their choice of Fighter Tokens and Fighter Cards. The new model that I have been tossing around is removing Fighter Cards as they are. These are replaced by Charge moves.
Using the example I provided above, the Charge moves are Counter Strike, Deflect, Leap Strike and Blast. With the proposed new model, players would have lists of moves similar to these to assign to each of the four Suites. These would not be so much modifiers to the current moves (such as Fighter Cards), but unique with their own rules.
Basic examples of Fighter Cards that would be converted are Stretch Strike and Shoulder Toss. However, this allows a lot more complexity, as I can develop new rules without having to modify the core of the game. It also balances all of these powerful abilities due to the fact that they cannot be used unless the card has been charged first.
I am on my break now and do not have time to list some more solid examples, but I will post them this afternoon (my time) to get the brain juices flowing.
If you have a comment, I appreciate the time you spend to type it. Thanks!
http://www.1km1kt.net/Aaron-White.htm