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RPG Laboratory

Gaming with a mission

Recently I was reading a book titled "The Devil's Gardens: A history of Landmines". Much of the book was case studies of conflicts - and why the mines were used, and how they continued to affect the area after the end of hostilities. It made me think about the use of RPGs as a teaching tool and morality system.

I am aware of at least two games intended as teaching/indoctrination tools from reading rpg.net reviews. Crossing Jordan was about slavery in America - and got only middling ranks as the die system was overly complicated and some elements detract from the realistic portrayal. Another game - the name escapes me at the moment - dealt with a return to neo-tribalism/animist world view.

So I wanted to pose the question - what issues would you illustrate with a game, or do you feel that it is the wrong medium for such aggrandizement?

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