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RPG Laboratory

Classes of Nevermore v 1.03

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Available Classes for the Castle of Nevermore Campaign

Adventurer - A well rounded class which focuses its training on survival rather than specialization. The Adventurer practices skills and abilities from each of the disciplines.

Health: 25 + 1d10
Magick: 20 + 1d8

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Warrior - The Warrior is a battle heardened expert of close quarter combat. Specialization in melee weapons and using any armor available they are more then capable of holding their own.

Health: 30 + 1d12

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Scavenger - Skilled in the theiving arts a scavenger lives off the possessions of others. Able to pick locks and disarm traps they are more than suited to gather what is necassary for their day to day lives.

Health: 20 + 1d8

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Sorcerer - Summoning powers of the arcane to form energy into being Sorcerers are masters of magic. Although not well suited for combat on their own, their abilities often compensate for their lack of physical prowess.

Health: 10 + 1d4
Magick: 30 + 1d12

Accuracy:
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M.Attack:
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Healer - Devoting themselves to a life in the service of others Healers aid allies with whatever restorative capabilities they have. Wether through potions of healing or divine magics they are there for support.

Health: 15 + 1d6
Magick: 25 + 1d10

Accuracy:
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Attack:
M.Attack:
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M.Defence:

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