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RPG Laboratory

Room for one more loser?

I didn't get it done either. Between other stuff that had to get done and the presence of friends and family (one sister returned from studying in Italy) games fell by the wayside.

On the other hand, it wasn't too specifically Christmas-y and I'm still working on it. Given the delay, this is a good chance to experiment and try for a bit more indy style.

Currently my idea is that scenes are designed collectively. Rolls determine how many elements a given player can add/change. However, past a certain threshold - the rolls can also grant others a chance to induce complications.

Same sci-fi with 1984 twinge, but a method not normally found in my designs.

There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.

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