Submitted by Relentless96 on Fri, 2008-01-25 16:14.
I know, I am missing in action more and more, but I have been working overtime a lot recently (plus a baby). However, I did fit in another playtest, which resulted in the below addition to the Charge rule.
Before, during a players Turn, they could perform one Action and one Momentum Boost. A Charge counted as an Action, meaning a player was forced to spend two Turns to perform the Blast. While it was important to balance Blast against Strike, this now seems like too much of a disadvantage.
Now, a Charge can be performed in place of your Action OR your Momentum Boost. This means a player can, in their Turn, discard to Charge a Token, then Blast an opponent in the same Turn! This had an interesting side effect in that it also made Dodge more vital for Blasting characters, because they can still move with a succesful Dodge, then repeat the Blast in their own Turn (otherwise they would have to Momentum Boost and Charge, then Blast next Turn).
This is coming together even better. Next, I will post the test Fighter Creation rules (more structured than the other ones). Feel free to comment.
Charge Updated (again)
I know, I am missing in action more and more, but I have been working overtime a lot recently (plus a baby). However, I did fit in another playtest, which resulted in the below addition to the Charge rule.
Before, during a players Turn, they could perform one Action and one Momentum Boost. A Charge counted as an Action, meaning a player was forced to spend two Turns to perform the Blast. While it was important to balance Blast against Strike, this now seems like too much of a disadvantage.
Now, a Charge can be performed in place of your Action OR your Momentum Boost. This means a player can, in their Turn, discard to Charge a Token, then Blast an opponent in the same Turn! This had an interesting side effect in that it also made Dodge more vital for Blasting characters, because they can still move with a succesful Dodge, then repeat the Blast in their own Turn (otherwise they would have to Momentum Boost and Charge, then Blast next Turn).
This is coming together even better. Next, I will post the test Fighter Creation rules (more structured than the other ones). Feel free to comment.
http://www.1km1kt.net/Aaron-White.htm