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RPG Laboratory

a few idea about my one player rpg (which still needs proper name)

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So I've decided to get down a campaign/adventure/story thing for my one player game... http://www.rpglaboratory.com/james_simon_faust/one_player_game_ideas

I've written down a few character type ideas and thought up a lot more that may or may not get into this particular adventure.

The setting is a world not that unlike our own save for magic, robots and monsters. A world ruled by a king known as the Agkmari. The adventure focuses around the player, a young student who has one dream in life... TO TAKE OVER THE WORLD! so with only a few points and a bat our young hero and his/her friends (guided by a wisecracking narrator!) set off to beat down the King and rule the world!

as the story progresses you will be joined by a number of allies that will have effects on story events based on their character type. races/classes seemed to specific. character type seemed more fitting for the mechanics of the game. Powerful Yetis, agile cat-girls, dark magic using devils and infamous bad-asses are just some of the characters ready to drop what ever they were doing to join you in the battle for world conquest. having members of different character types in your party can trigger different story events or give you an advantage (or disadvantage) fighting certain powerful enemies.

The game is played in chapters that must be cleared by the player finishing all the events contained within, earning a certain number of points or laying the smack down on a major enemy. I'm not 100% how many chapters the game will have, all i have right now is a beginning and 2 or so alternate endings. Also the mechanics have been altered a bit from the ones in the vague rules in the link but they still work to get an idea of how the game is played.

and to end this i ask a questing... should party members be swapped out at a library, since theres really no taverns or inns and i kinda like the idea of a library (thats where I'm posting this from actually)

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