INSANITY IS BETTER THAN LIFE
What you Need- In reality you dont need much to play this game. All you need is one six sided die, a character sheet from the first page, and a pencil.
Character Creation- The Game is going to revolve around a specific character of your design. So therefore first things first character creation. A character sheet can be found at the first page of this book, so lets go through it step-by-step.
NAME- Put in any name that suits.
CLASS- This is a big part of your character in the game. It governs his abilities, attributes, etc. So choose one thats right for you.
Pyro-Maniac- A fire wielding dare-devil. He is powerful and able to wield firey objects at their full potential. Closest relation: Mage
Mumbler- A frightining individual who can change and manipulate the world around him with his incessant ramblings. Closest relation: Druid
Paranoi- A paranoid individual whos wit is at its end. However his non-stop fear has kept him in good physical shape. Closest relation: Warrior
Serial Killer- An obsessed, and cunning individual who can plan ahead and outsmart his enemies. He can be extremely dangerous if used properly. Closest relation: Assassin
ALIGNMENT- After you have chosen your class it is time to deal with your alignment. To start everyone is on 5 so put a little piece of paper on 5 to mark it.
HEALTH-Your starting health depends upon your strength so we will come back to that.
XP- Experience governs when you lvl up. When ever you hit 10 exp. You can lvl. Up. See lvling up for more details.
ATTRIBUTES- Each of your attributes is set up according to class.
Pyromaniac- Str-3 Drv-4 Agy-2 Cun-2 Ins-1 and one check in any one ability box under power.
Mumbler- Str-2 Drv-1 Agy-2 Cun-3 Ins-4 and one check in any one ability under insight.
Paranoi- Str-4 Drv-2 Agy-3 Cun-2 Ins-1 and one check in any one ability under stregth or agility.
Serial Killer- Str-1 Drv-2 Agy-3 Cun-4 Ins-2 and one check in any one ability under cunning.
ITEMS- You start out with no items, so ignore items.
BUCKS- You start out with 5 bucks so put 5 under bucks.
HEALTH CONT.- To find your health, multiply your strength by two. This means that your health will change if you add points to strength when lvling up.
IMAGINARY COMPANIONS- Each character has an imaginary companion that can acompany him through his adventure. Find your class and choose the one you like. They each have their different bonuses and story tie-ins. Also, all abilities will be explained in further detail in a different section.
Pyromaniac
Baby Dragon- Grants a plus one to drive, and a plus one to damage when using pyro denoted objects when he his with you.
Fire Toad- Grants the LAVA SKIP ability when given the choice, and lets you use a the BURNING TONGUE ability once per combat.
Mumbler
Flying Squirrel- Grants the SCOUT ability when given the choice, and gives a plus one to agility when he is with you.
Secret Tree- Gives a plus one insight bonus, and grants the ability QUICK WITHDRAW.
Paranoi
Rigid Owl- Grants a plus one to agility, and grants the ability SCOUT when availiable.
Clawed Bear- Grants the DOUBLE PAW ability once per combat, and gives a plus one bonus to strength.
Serial Killer
Hawk- Grants the SCOUT ability when available, and adds a plus one bonus to agility when he is with you.
King Cobra- Grants the VENOM ability once per combat, and adds a plus one to cunning.
Now you have filled out your character sheet. Congratulations!
You may now read the rest of the rules to play, or you can look up the different abilities, etc. in the child pages.
RULES TO PLAY
All right. Now that you have your character sheet allready to go we can discuss how to play the game.
