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RPG Laboratory

I'm the NoobHealer and I a have a problem

I am in fact a video game addict. I play RPG, Rythym, Action, FPS, Driving, some sports... If I've missed a genre, I play that too. I've even gone as far as getting a degree in Game Design and Development. So yeah... I've got a problem.

As for being the basis of my games, I'm the opposite of Evil1. Often when I'm designing a tabletop game I have some video games that I want it to replicate. Then I test the tabletop game and compare it to video games. Does the die rolling have a similar feel to the gun fight that I wanted to replicate?

I know it seems crazy to think that you can replicate the feel of action with a dice roll, but I believe that good mechanics can make a game as exciting as an FPS.

On another note, I do alot of small time computer game development. Even if all I want is a simple tile based RPG, its a pain in the butt. Making something work on computer takes alot more time and effort than something on paper.

That being said is the other reason I tie the two together. Almost every game I code has a paper prototype. I spend alot of time building the mechanics and testing them on paper before I start work on the computer version. It allows me to make major changes without much work and hopefully perfect the system.

But there is one thing in particular that I've always wanted to do. A tabletop game that takes a players skill into play. So that with practice someone will be able to overcome an unlucky day. Maybe this is going to far into merging the two, but I'd still love to try it.

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