I am posting up the rules for Reel Adventures, alongside character sheets and a script that you fill out during the game. This game has been playtested once and I have added several things since that playtest that you guys are the first to see outside my brain!
When you look at the rules, and I hope you will, I am thinking about changing the following things:
Nemesis
Create the ability to fully flesh out the nemesis like a hero. He would have impact, background and connections points and those things could be brought into play as the story progresses.
Damage
Not sure if I want this at all. Didn't have it in the first playtest.
I will fill out other details as I progress.
Anybody who plays the game and gives feedback I use will get a credit in the final print. I am strongly considering this as my first solo project.
Cheers
Iain
