Suppose its time to christen a new blog,
I'm currently designing a new RPG/Wargame. The reason its a RPG/Wargame is not because I can't decide which one I want to make, its because I'm making a game that will fuse both role-playing and mass combat into one! At the moment RPG systems tend to fail at mass combat by being to cumbersome to use (obviously, they weren't designed for it!). And Wargames tend to put more emphasis on even battles and simulation accuracy.
What my game will try to do is create an elegant way to combine detailed & personalised characters with massive battles while maintaining character roleplaying and combat depth and fluidity and playablity.
The game for now will be called:-
Role Playing Wargame (tentative title)
So far I have alpha combat mechanics down on paper and I will be posting a pdf here in the next couple of days.
