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RPG Laboratory

Yeah!

I just saw 10 000 BC this weekend and this old lady was the shaman of the village in the mountains and blessed the hero and companions' and their spirits. I'm thinking we should include an interactive NPC ally that is formed through some sort of mystical alchemy. The dragon hunting was a major part of the game in my first idea base but now I'm turning it into an instance/dungeon battle quest. But I'm thinking maybe there should be multiple dragon in each area. The desert for example, and each dragon would drop a piece of itself: an eye, a bone, a scale, a feather and a fire essence. Once all piece are collected maybe you would be given an option to fuse the pieces together to form a smaller version of the dragon that grows in size and power with you and will give you hints on quest locations and weapon drop tips, as well as be able to fly you to locations when it reaches a certain level. I want to name the arctic tribe Arktos as in the Greek word for bear which is why the Arctic is named such. The constallation Ursa Major and the northern star.
I would like to include a people of the sky, and an underwater people, maybe instead of the underwater people we could use the island people.
I'm also thinking to promote character interaction and exploration we should set it up so a player can only gain 10-15 lvls in each area s/he goes and that the quests would have the same name and location but would be harder for the higher lvl people to complete than for the lower lvl people to complete.
Maybe an alternate dimension would be available to players who are the maximum lvl so they could gain wealth to purchase new skill for creating allies and gain new allies through harder instances.

Tell me what you think, I'm going to look harder for a better engine to create games like 3D cakewalk but something cheaper, please let me know if you hear anything, thanks!

Your Pal Shock

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