Well the rules are coming long quite nicely, I've got weapon tables up and running, started to out-line races and their stats. got the some playtesting done, got some hero abilities done etc...
Its all coming along quite nicely.
But now I wonder (for when the time comes)
What is the best way to get the game noticed?
The game is
-free
-open-sourced community project (anyone can contribute)
-easy to learn(might get someone to help with formatting the rules)
-quick to play
-combines wargame and rpg elements
-great amount of possible depth
-players control large battles with many models per side
-players get to control characters that they can build in many different ways.
-by role playing with these characters they can strongly influence battles, even outright win them!
-players can set objectives/rewards for themselves and otherplayers.
-its a competitive game rewarding risk management, sneakiness & creativity.
-has a strong fog of war element
-but remains quick and action packed!
what should I do to advertise this game/get people interested?
