Here is a sketch of simple ideas for the game "no name yet decided"
Choice of 3 classes
Armored
- 1 receiving damage
- 1 dealing damage
Balanced
No good or bad results
Powerful
+ 1 dealing damage
+ 1 receiving damage
Weapon types
Compound bow range 1-3
takes a turn to put away
Shortsword
- 1 defense
+ 1 damage
+ 1 hit chance
Longsword
+ 1 defense
+ 1 damage
- 2 hit chance
Sword
no subtractions or additions
Enemies
normal terrorist
roll a 20 sided die if 13 or higher take 5 - defence take result from your health, if 20 take no subtraction from defence just take 5 from your health.
flip a coin 3 times
if heads 3 times $90
if heads 2 times $60
if heads 1 time $30
50 exp per normal kill
Radiated terrorist
roll a 50 sided die if 30 or higher take 2 extra health form your character
- 1 dealing damage
+ 1 taking damage
150 gold
200 exp
Mutated terrorist
Roll a 50 sided die if 35 or higher add 5 damage to this enemies next attack this abillity is used on every mutated terrorists first attack then loses it's effect
+ 1 dealing damage
+ 1 chance to hit
- 2 defence
300 gold
400 exp.
This is completely just a bunch of basic ideas it still needs a lot more work
