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RPG Laboratory

I'm with the Aardvark

Before starting, I'm one of those "Fan groups" that chainsaw mentioned. I own all the games, toys, and even the books. I even undertook the project of attempting to write a gamebook for the series.

I know that you are a fan of the series. You know that the games are about people surviving against overwhelming terror. That's why it spawned the genre "Survival Horror"

There was two reasons that the sex with Rebecca was a negative for me. The first is that you turned my sweet innocent Rebecca that I know and love into a whore... and that is against what Capcom told me.

The second more important reason is that there is far more important things to be worried about at this point in the story. As the Resident evil books show, this is a great time to build up the fear. I mean, THERE IS A CLAN OF CANABALISTIC KILLERS EATING PEOPLE NEAR TOWN!!! There is an amazing amount of information to unnerve the player and prepare him to live in a horror novel. That should be your first goal; This isn't the next Resident Evil Hollywood letdown; This is the next Epic Resident Evil Game.

The one other issue with the tone is in the games Console RPG style. By having such a heavily reliance of direct combat you lose the Horror aspect of the game. The player should be worried about going into combat with the monsters. The original RE game did a great job by limiting your ammunition. This forced me to navigate around zombies to stay alive. It would be nice to have more options to avoid direct confrontation by using my head.

There also a few issues with the rules. The first is that you had to repeatedly switch between files to get enemy stats. The problem with this is that every time I do this I lose my immersion. I'm reminded that its a game. It would be easier to stay focused if the enemy stats were shown in the combat passage.

The final question is where do stats come in? From what I read in the rules you roll the dice and 6+ you hit. How does the 12 attack that I have help me?

Anyways, I have high hopes for this game. Good luck.

Oh and a word of advice, never speak negative of people who try to help you. Even if you say no offense, it makes you look like ungrateful. No offense.

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