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RPG Laboratory

some ideas

Sounds cool. I like the fact that the rules are simple, but it has a lot of potential for adding more skills, weapons, pets, monsters, etc.

I would suggest you work some on translating what the mechanics do into what the players should be imagining. For instance, what does "evade" really mean? Is the character stunning his opponent, or holding off his opponent by waving his dagger in the opponent's face, or does he make a quick attack and then withdraw, making it impossible for the opponent to counterstrike? What's the pet cat doing that it helps you to evade--jumping on the monster's back? Being able to visualize the action makes an rpg crackle.

Combat examples always helped me understand rules better, and they can be a way to illustrate what the mechanics mean to characters.

I like that it's skill-based rather than restricting classes.

Why do monsters always attack first one player, then the other? I can see why some might do that (ADHD?) but smarter monsters will try to take out the weakest character first or take out the character who does the most damage first. Or even just attack the most aggressive, biggest, smallest, or closest.

This seems like something you can play solo, which is also pretty cool for people who don't live near other rpgers.

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