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RPG Laboratory

"hey maybe I can make that nut suck so bad!"

"Agents of Alexandria"

so yeah we got a name at least

If any one bothered to read my last game you probably thought it left a lot to be desired, so I'll celebrate losing my job by working on a more serious multiplayer version. It will use the same system for generating events based on classes but the events will be more complex and will effect the whole group as well as battles that are fought instead of the event telling you if you lost life. Items will have more effect then just something to boast about and I might even add pets. so we'll see what happens.

still kicking around ideas for whats going on but so far the players take the roles of Special Investigation officers for the Kingdom of Alexandria. there are a number of possible characters you could play as but I want to think up some good events and character types before I start anything. I know I want to have Witch Hunter, Wolf Rider and Yeti (I haven't used Yeti in a while and I kinda miss the warm fuzziness (oh wow spell check says "fuzziness" is a real word! awesome!))

so it'll be more serious adventure but there will still be some weirdness, which any one who's read my older games might expect. OK people, I should probably get busy or something.

Rock on RPG Laboratory, Rock on

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