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RPG Laboratory

I am considering ...

Thanks for the link to Final Stand it looks very interesting I am going to take some time looking it over. The original Star Wars game by Greg Costikyan associated difficulty numbers with heavier (more damaging) weapons (If I remember correctly) so before you picked up that big really nasty weapon and tried to use it you had to decide if you had the skill to handle it. Further you could attack multiple times with any weapon but this increased difficulty so that game had the speed versus power mechanic well in hand. Thinking back on it now, I really liked the original Starwars RPG.

Providing packages for players to simplify character creation is a good idea... another route that I tend to go is the "choose or roll" option allows players who don't know the rules to generate a character randomly and get playing right away. I think that could work here too.

Regards,

Jeff Moore
http://www.1km1kt.net/Jeff-Moore.htm

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