Submitted by Chainsaw Aardvark on Fri, 2009-02-27 16:03.
I can froward a few hypothesises, as to the lack of response.
There are far more distractions as of late. Twenty years ago, computers were less powerful, and often built from kits - a bit less accessible then a book and a character sheet. Now its plug and play while RPGs require planning.
Diffusion of responsibility - people tend to believe others will do it. If this was reason not to act in defense of the victims of violent crime (ie. Kitty Genovese) then being motivated for a hobby isn't too likely.
We don't need cons to meet other players - so why go through the expense and crowds when my space (or this lab) will work just as well.
As to means of addressing these problems.
start small - just your game group, then build up to 8-10 people, menstatize into two groups and an continue the cycle.
Simply pick people or assign jobs. First aid training points out that being specific make people more likely to act.
Offer means that aren't as readily available out-side a con - try to offer a raffle of a swap meet.
There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.
Problems and Soloutions?
I can froward a few hypothesises, as to the lack of response.
As to means of addressing these problems.
There is a fine line between hobby and obsession. I seem to have lost sight of it some time ago.