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Long campaign or short campaing?

How do you decide when to create a long campaign or a short one?

I have been reading recently a few fantasy books that have inspired me to design some adventures, but I am unsure about whether to create a long or a short campaing.

The books in question are by Raymond Feist and George Martin. Independently of which one of them is the better writer, both of them have well detailed worlds and it is very easy to see the structure of the characters in the books.

However the main difference between the two is that one develops characters a lot more carefully (Martin) and the other relies more in letting you feel connected with the situation rather than the character.

The adventure I have in mind has a mix of both styles. Characters linked to a family or clan who are under threat and have to discover what is going on and find as close to a resolution as they can. However, not everything is black and white and the players will get to know that.

If I develop a long campaign, I fear it will become boring if the players don’t get to link and relate to the nature of their characters. If I make it short, the adventure could loose flavour…

Any help much appreciated!

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