1. The players and gm put their characters on a grid in whatever position the gm dictates is appropriate for the circumstances.
2. In a battle, each side gets 1 turn at a time. So if there are several players, they must decide amongst themselves what character should go. Players control npcs that are on their side. The gm will determine what player gets to control the npc(s).
3. A character can only move 1 square at a time, or they can use one of their special abilities. If a character wants to overtake a piece on a square (or take pieces using a ranged attack), a rock-paper-scissor exchange occurs. The more powerful a character is in relation to his opponent, the more do-overs he gets should he fail an exchange. Attacking from the flank gets 1 do-over bonus. Attacking from behind gets 2.
4. If you get your piece taken, then you're out of the fight until your side wins or a player restores you. If all players are taken, the gm wins. Or you could just run away I suppose.
5. Therefore, there is very little to keep track of (no initiative, no hp, no math, etc.)
6. Some weapon types are superior to other types. If you have a superior weapon type, then you win on even exchanges (e.g. rock-rock; scissor-scissor).
