Submitted by alderneyvamp on Sun, 2009-09-13 05:28.
A complex system isn't a bad thing, in fact I prefer them, it stops character being copy paste with little actual variation in capabilities. It also sounds like this system would put people of min maxing, (obviously they will have favoured attributes based on their combat style, but will probably realize any scores sacrificed will give opponents a tactical advantage.)
However over complexity in combat can be a drag. For example (not saying one is better than the other I enjoy both) a 3.5 DND encounter even when your familiar with the rules takes a lot longer than a 4th ed encounter. Not that DND is particularily complex, but adding a small amount of complexity can add a lot of time.
One way I've found that is easy to deal with this (especially with new players) is to create a quick reference sheet, or to have references to the rules on the character sheet. With the basic concepts (not fully fleshed out rules) on one sheet of A4, rather than spread out over a whole rule book, it can serve as a memory jog and remove constant referencing, and even if you do have to look it up, it could have a page number telling you where to find the full rules.
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Don't steal... The Government hates competition.
Once again all down to layout.
A complex system isn't a bad thing, in fact I prefer them, it stops character being copy paste with little actual variation in capabilities. It also sounds like this system would put people of min maxing, (obviously they will have favoured attributes based on their combat style, but will probably realize any scores sacrificed will give opponents a tactical advantage.)
However over complexity in combat can be a drag. For example (not saying one is better than the other I enjoy both) a 3.5 DND encounter even when your familiar with the rules takes a lot longer than a 4th ed encounter. Not that DND is particularily complex, but adding a small amount of complexity can add a lot of time.
One way I've found that is easy to deal with this (especially with new players) is to create a quick reference sheet, or to have references to the rules on the character sheet. With the basic concepts (not fully fleshed out rules) on one sheet of A4, rather than spread out over a whole rule book, it can serve as a memory jog and remove constant referencing, and even if you do have to look it up, it could have a page number telling you where to find the full rules.
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Don't steal... The Government hates competition.