You are not logged in (log in or sign up)
RPG Laboratory

In response

1) Combat will be integral to the setting as the entire realm is hinged on the precipice of war.

2) I was going for a high magic meets 15th century England before the renaissance. I hope I captured the essence.

3)My goal is to vary the characters between the extremes.

4)I tried to simplify the mechanics with only one or two systems. Combat and magic. The are similar but there are a few differences. I was juggling the idea of adding separate systems for status effects (poison, petrification, etc) like DnD but that system seems a bit to clunky in regards to the direction i want to go.

Reply

  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
More information about formatting options