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RPG Laboratory

Thank you for the positive feedback.

A little insight on how I get my ideas:
Dramo Worlmoro started when I was about 16 in highschool. Instead of paying attention in class, I was doodling this cartoon creature with a black horn on his head and bubbly lips, and Popeye forearms blowing his brains out with a miniature revolver. I thought the creature had a charming quality about it (sans the suicide), so I decided that this guy just reanimates every time he dies, and he dies often because the horn on his head is unlucky. I named him Volvox. I refined the drawings over and over until I got a funny Wallace and Gromit/old school Japanimation look.
Then, one day in my art field trip, I made this hollow, clay head of Volvox, but I forgot to poke a hole in it and the head exploded in the furnace. It was hilariously fitting, so I wrote a poem about Volvox's untimely end.
A few years later, I was tinkering with Nevercast's mechanics when I decided I should try a new game with a simpler model; one that could actually be completed in this lifetime. Because Nevercast was a fantasy-future setting at the time, I was focusing on a highly fantastic setting where less explanations were necessary and I could focus on dramatically stylized qualities. In this case, dreams came to mind, where anything is possible.
I thought, "Well, what would this dream world be like?" and then I thought of all those strange cartoons I drew when I was a kid who had all of these strange (mis)adventures. I realized it would be a perfect setting for all of them to inhabit. Volvox resided in a world made of clay, so the end result was all of these Wallace and Gromit/Japanimation abominations that had their adventures in a dream world made of clay, or Stuff.
The absolutely absurd humor of the setting is inspired primarily from The Hitchhiker's Guide to the Galaxy and Alice in Wonderland, in which I've written the outline for a short novel. It's about Volvox, who is a guardian that Joe made, and who constantly screws up and has to get restuffed. Joe gives Volvox one last chance to redeem himself, and has to escort a human girl out of their world. The human girl is a conceptualized version of an actual girl that the Person has an insatiable longing for, but can't have, so he falls into deep despair.

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