Submitted by alderneyvamp on Mon, 2009-10-26 05:58.
I think it's important not to put too much detail. It might good for the first game someone runs ever, but after that it becomes restrictive. If players read the setting as well you know that if the Storyteller decides something contrary, then that will be picked up upon. The less rigid a setting the more a storyteller can but his or her own personal stamp upon it.
I vote don't place any world ender bits in. I always find it stupid that the starting PCs get roped into something. Like I find it stupid they send Hobbits to get rid of the ring. Underdogs in real life fail most of the time. Perhaps add some perils to areas, whatever is happening isn't threatening to the whole kingdom or world, but perhaps the PCs likely home towns have problems quite dire to them, but beneath the notice of whatever ruling figure there may be.
Favourite game for me was one in which we all played Kobolds (DnD 3.5) and there was no end of the world stuff going on here, we just had to deal with things like a wolf deciding to take up home in our cave. It was important for us to solve, we felt good when we did and it didn't drag the rest of the world down with us.
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Don't steal... The Government hates competition.
Not sure of a title for this post.
I think it's important not to put too much detail. It might good for the first game someone runs ever, but after that it becomes restrictive. If players read the setting as well you know that if the Storyteller decides something contrary, then that will be picked up upon. The less rigid a setting the more a storyteller can but his or her own personal stamp upon it.
I vote don't place any world ender bits in. I always find it stupid that the starting PCs get roped into something. Like I find it stupid they send Hobbits to get rid of the ring. Underdogs in real life fail most of the time. Perhaps add some perils to areas, whatever is happening isn't threatening to the whole kingdom or world, but perhaps the PCs likely home towns have problems quite dire to them, but beneath the notice of whatever ruling figure there may be.
Favourite game for me was one in which we all played Kobolds (DnD 3.5) and there was no end of the world stuff going on here, we just had to deal with things like a wolf deciding to take up home in our cave. It was important for us to solve, we felt good when we did and it didn't drag the rest of the world down with us.
____________________________________________________________
Don't steal... The Government hates competition.