## This section is a work in progress and needs cleaning up. It should make much more sense if you look at the basic character sheet first ##
Name, description, ambition, goal, aim, motive, fear and weakness are self explanatory
Core stats are:
Strength - Physical strength.
Stamina - Resolve to keep going despite it all.
Speed - How quickly you can move and react.
Finesse - How dextrous and precise your actions are.
Perception - How likeley you are to notice things others might not.
Knowledge - How much you know - about the world, your chosen field or trivial pursuit.
Willpower - Your resolve and strength of mind.
Wit - The sharpness of your mind - ability to think quickly and solve problems.
Charm - How much other people like you.
Guile - Your affinity for manipulation and swindling.
Luck - Luck may be spent to improve the outcome of a situation at the GM's discression, but
remaining luck will be rolled against sometimes.
Wealth - Your total available currency.
For all stats except Luck and wealth, the default value is 15.
Higher is better, lower is worse.
Points can be shuffled to increase some stats and lower others, or generated by 1d10+10
No stat should start at under 10 or over 25 without the GM's permission.
The amount of starting luck is chosen by the GM, and is usually around 5 or 1D8, etc.
GM decides starting wealth, one point may be exchanged for wealth to the value of modern day £5,000.
