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GM's Guide to Nevercast Professions

I've been working on putting together meaningful combinations of professions in order to present the GM with ideas on how to run a game with a balanced party. Here's what I have so far:

Configuration 1: Tech Hunting Party
Leader: Technology Hunter - Tracks down locations of pre-Nevercast technology, or is commissioned by a technology cult to secure or confirm locations, often in dangerous areas.
Support: Master of Martial Arts - Provides muscle for the operation, especially for close quarters combat. Also used for the purposes of intimidation.
Tactical: Special Operations (Mercenary) - In tough operations, the mercenary helps the group survive during firefights. Also a stealthy asset during delicate operations.
Mobility: Securities Mastermind - For breaking into secured locations, the mastermind is able to bypass or disable security measures, slipping in and out unnoticed. May also be able to coax essential information out of others, steal passwords, keys, etc.

Configuration 2: Counterintelligence Team
Leader: Operative (Intelligence) - Directs the operation by coordinating his team. He seeks out sources of intelligence and utilizes his team to obtain them.
Support: Master of Martial Arts - Muscle and intimidation. Effective at penetrating thick opposition.
Tactical: Operative (Assassin) - Pinpoints targets and dispatches them quickly and effectively.
Mobility: Systems Mastermind - Obtains information through computer networks; hacks secured networks; establishes or disables communications.
Extra: Intelligence Hunter - The lead operative may occasionally recruit a freelance hunter to track down intelligence.

Configuration 3 (incomplete): Band of Thieves
Leader: Securities Mastermind - Concocts the plan and coordinates the team.
Support: Master of Sciences - Access to equipment necessary for difficult operations.
Mobility: Systems Mastermind
Mobility: Intelligence Hunter

Configuration 4 (incomplete): Philanthropists
Leader: Master of Internal Arts - Typically an Outworlder missionary. Sometimes funded by a technology cult. Practiced in medicine and has access to medical equipment and technology.
Support: Emissary - For diplomatic lubrication between the populace or local warlords. Multi-lingual.
Tactical: Special Operations (mercenary or soldier) x2 - Survival during firefights. (Depending upon the operation, the leader may require an entire squad)

Note: Some professions are based heavily upon coordinating others rather than taking direct action. Thus, subordinates and allies may be among available features.

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