Heyas I am NickyB and I am currently playing around working on some stuff for a graphical mud / SMORPG I am working on with Unity3D.
I am starting to work on some of the design and mechanics for the game and looking at creating something that is mostly diceless that will work well. I intend to start small with it, a few weapons, armors, items, and spells and to add from it as I get both more comfortable with the game engine and comfortable with the ruleset I am using.
So I am looking for advice from those of you that have been here a while on something that might help be a framework and or guide to creating what I am looking for.
The most important part is that I am trying for simple rules and gameplay at least for the introduction to it. Possibly getting further complex as time goes on.
