I really like ideas that link characters back into one another.
1. It reinforces a bond between the characters, a bit like the TV show heroes, the characters are so interconnected that it was simply a matter of fate that they would end up together in some way.
2. It brings the world beyond the immediate characters into the foreground, it can sometimes get a bit melodramatic, but having an NPC as an ally to one character and an enemy to another sets a level of tension within the group. These are more interesting stories (in my opinion) and since I feel the essence of roleplaying is about making choices, the mechanisms really makes the choices meaningful to the characters and the players involved. It's a bit deeper than just A) shoot the bad guys... B) steal their data/technology.
3. The players have a more vested interest in what's happening around them, because they've helped to create it through the story and through their fate.
4. It's less GM work to draw a card than to manually create dozens of NPCs who might just end up slaughtered.
Nice idea
I really like ideas that link characters back into one another.
1. It reinforces a bond between the characters, a bit like the TV show heroes, the characters are so interconnected that it was simply a matter of fate that they would end up together in some way.
2. It brings the world beyond the immediate characters into the foreground, it can sometimes get a bit melodramatic, but having an NPC as an ally to one character and an enemy to another sets a level of tension within the group. These are more interesting stories (in my opinion) and since I feel the essence of roleplaying is about making choices, the mechanisms really makes the choices meaningful to the characters and the players involved. It's a bit deeper than just A) shoot the bad guys... B) steal their data/technology.
3. The players have a more vested interest in what's happening around them, because they've helped to create it through the story and through their fate.
4. It's less GM work to draw a card than to manually create dozens of NPCs who might just end up slaughtered.