Ar Jin Jee Ee
4 strength
6 speed
4 endurance
8 agility
8 dexterity
5 reflex
9 awareness
7 focus
5 logic
6 charisma
8 insight
5 power
4 concentration
4 stamina
Round 1
1. Indra wastes no time and dashes forward, covering her attack by bridging Ar Jin’s guard and follows up with a strike. Ar Jin wards off the bridge by circling her hand and then jams Indra’s arm (reverse: ward-to-jam: 50% chance; 1d4=1; failed). The timing is poor, but the bridge is broken and Ar Jin quickly responds to the strike with a parry (pass).
*Indra continues her assault with a quick two-hit chain punch to Ar Jin’s face. Ar Jin responds by exchanging blows in the same manner. The strikes are simultaneous because their speed attributes are equivalent, but both Indra and Ar Jin’s guard protects them against the blows (passive defense 7 Indra, 8 Ar Jin). Indra ends her turn.
2. Ar Jin attempts to bridge, using concentration, and Indra responds by bridging as well, also using concentration (Ar Jin 1d4=4; Indra 1d4=1). Ar Jin latches on to Indra’s wrist, and pulls in her into an elbow strike. Indra’s Instant Reflex ability takes over, adding all of her remaining concentration to add 2 points to her passive defense. Indra involuntarily reacts by shielding herself from the blow with her elbow.
Round 2
1. Indra quickly takes a deep breath (+1 concentration). She wards off the grip (defender always passes on even) and reverses it into a grip of her own (50% chance 1d4=3; pass). She uses her last action for a sharp, quick backhand to the face (stamina added for power) and Ar Jin attempts to parry using concentration. Indra’s attack hits Ar Jin in the nose and stuns her. Blood drips out.
2. Ar Jin responds in anger by unleashing a kick combination to Indra’s knee (quick attack) and face (standard strike), with concentration added to the quick attack and for the knee targeting and stamina added to both blows (1d4=3; 9 quick attack, 4 standard; roll for knee strike 1d4=2; fail; standard leg strike). The blow misses the knee and strikes the shin, which is painful, albeit superficial (hurt effect to leg). The second kick hits air as Ar Jin’s accuracy is off. Ar Jin follows up with two roundhouse kicks to the ribs but land “uncrispy” on Indra’s arm and side (Indra passive defense: pass).
Tactical Breakdown
*Because their dexterity is much higher than their other fighting attributes, Indra and Ar Jin naturally use techniques based on dexterity to secure their victory. Unfortunately, their dexterity attributes are even, and the two fighters end up in a stalemate, even though Ar Jin has some slight advantages. As a result, the key to winning for them relies on carefully conserving combat actions and concentration. Thus, the combat pace will start slowing down as they take time to compose their thoughts and jockey for position, and then the pace will pick up again with numerous exchanges of blows.
*I chose two dexterity fighters for this exchange to demonstrate what a kung fu fight would look like using this system. I also wanted to demonstrate contrast with the last combat example, which was meant to display something like Jeet Kune Do vs. Kickboxing or Muay Thai.
Combat example 2
Indra
5 strength
6 speed
5 endurance
7 agility
8 dexterity
7 reflex
8 awareness
5 focus
6 logic
7 charisma
8 insight
5 power
3 concentration
5 stamina
Ar Jin Jee Ee
4 strength
6 speed
4 endurance
8 agility
8 dexterity
5 reflex
9 awareness
7 focus
5 logic
6 charisma
8 insight
5 power
4 concentration
4 stamina
Round 1
1. Indra wastes no time and dashes forward, covering her attack by bridging Ar Jin’s guard and follows up with a strike. Ar Jin wards off the bridge by circling her hand and then jams Indra’s arm (reverse: ward-to-jam: 50% chance; 1d4=1; failed). The timing is poor, but the bridge is broken and Ar Jin quickly responds to the strike with a parry (pass).
*Indra continues her assault with a quick two-hit chain punch to Ar Jin’s face. Ar Jin responds by exchanging blows in the same manner. The strikes are simultaneous because their speed attributes are equivalent, but both Indra and Ar Jin’s guard protects them against the blows (passive defense 7 Indra, 8 Ar Jin). Indra ends her turn.
2. Ar Jin attempts to bridge, using concentration, and Indra responds by bridging as well, also using concentration (Ar Jin 1d4=4; Indra 1d4=1). Ar Jin latches on to Indra’s wrist, and pulls in her into an elbow strike. Indra’s Instant Reflex ability takes over, adding all of her remaining concentration to add 2 points to her passive defense. Indra involuntarily reacts by shielding herself from the blow with her elbow.
Round 2
1. Indra quickly takes a deep breath (+1 concentration). She wards off the grip (defender always passes on even) and reverses it into a grip of her own (50% chance 1d4=3; pass). She uses her last action for a sharp, quick backhand to the face (stamina added for power) and Ar Jin attempts to parry using concentration. Indra’s attack hits Ar Jin in the nose and stuns her. Blood drips out.
2. Ar Jin responds in anger by unleashing a kick combination to Indra’s knee (quick attack) and face (standard strike), with concentration added to the quick attack and for the knee targeting and stamina added to both blows (1d4=3; 9 quick attack, 4 standard; roll for knee strike 1d4=2; fail; standard leg strike). The blow misses the knee and strikes the shin, which is painful, albeit superficial (hurt effect to leg). The second kick hits air as Ar Jin’s accuracy is off. Ar Jin follows up with two roundhouse kicks to the ribs but land “uncrispy” on Indra’s arm and side (Indra passive defense: pass).
Tactical Breakdown
*Because their dexterity is much higher than their other fighting attributes, Indra and Ar Jin naturally use techniques based on dexterity to secure their victory. Unfortunately, their dexterity attributes are even, and the two fighters end up in a stalemate, even though Ar Jin has some slight advantages. As a result, the key to winning for them relies on carefully conserving combat actions and concentration. Thus, the combat pace will start slowing down as they take time to compose their thoughts and jockey for position, and then the pace will pick up again with numerous exchanges of blows.
*I chose two dexterity fighters for this exchange to demonstrate what a kung fu fight would look like using this system. I also wanted to demonstrate contrast with the last combat example, which was meant to display something like Jeet Kune Do vs. Kickboxing or Muay Thai.